Thousands of potholes creating major problems around the county

first_img February 21, 2019 Posted: February 21, 2019 KUSI Newsroom, KUSI Newsroom 00:00 00:00 spaceplay / pause qunload | stop ffullscreenshift + ←→slower / faster ↑↓volume mmute ←→seek  . seek to previous 12… 6 seek to 10%, 20% … 60% XColor SettingsAaAaAaAaTextBackgroundOpacity SettingsTextOpaqueSemi-TransparentBackgroundSemi-TransparentOpaqueTransparentFont SettingsSize||TypeSerif MonospaceSerifSans Serif MonospaceSans SerifCasualCursiveSmallCapsResetSave SettingsSAN DIEGO (KUSI)- With all the rainy weather this winter, you’re likely to notice even more potholes.  Although Mayor Kevin Faulconer has made a pledge to repair more streets, it looks like the City of San Diego is still falling short in fixing many potholes.We talked to drivers who complained that the rough roads riddled with cracks and holes cause alignment problems. Some drivers noted that the holes are a safety hazard, when cars try to swerve around them.Since January of last year, more than 13,000 requests for pothole repairs were sent to the City of San Diego’s “Get It Done” app.After the request is made, the City can take action, but that doesn’t always occur quickly. City data shows the average repair request takes 22-32 days to resolve. Thousands of potholes creating major problems around the county Categories: Local San Diego News, Traffic & Accidents FacebookTwitterlast_img read more

Fyne 10 released as a crossplatform GUI in Go based on Material

first_imgLast week, Wednesday marked the first major milestone for Fyne, which is a cross-platform GUI written in Go. Fyne 1.0 uses OpenGL to provide cross-platform graphics and the entire toolkit is developed using scalable graphics. The Fyne toolkit communicates with operating system graphics using OpenGL, which is supported on almost all desktop and laptop systems. To do this, it relies on the built-in functionality of Cgo, the C language bridge for Go. For packaging, it uses fyne package command to generate and package all the required metadata for an application to distribute on macOS, Linux, or Windows. By default, it will build an application bundle for the current platform, which can be used in part of a cross-compilation workflow. What’s new in Fyne 1.0? Canvas API (rect, line, circle, text, image) Widget API (box, button, check, entry, form, group, hyperlink, icon, label, progress bar, radio, scroller, tabs, and toolbar) Light and dark themes Pointer, key and shortcut APIs (generic and desktop extension) OpenGL driver for Linux, macOS, and Windows Tools for embedding data and packaging releases Currently, the release only supports desktop applications. For more info, read Fyne’s blog. You may also check out Hands-On GUI Application Development in Go to learn more about Go programming. Read Next Introducing Web High-Level Shading Language (WHLSL): A graphics shading language for WebGPU State of Go February 2019 – Golang developments report for this month released Golang just celebrated its ninth anniversarylast_img read more